![]() ![]() These forces: are lightning (a circle with lightning symbol), tornado (a hurricane symbol), force (a sun symbol), thor (a thor symbol (that looks like a gun)), wind (a comet symbol), land (an ice pellet symbol), protection (a crescent moon symbol), ignorance (an eclipse symbol), dark force (a purple tornado symbol), joker force (a question mark symbol), and mirror force (a trapezoid mirror symbol). These are most commonly seen in the forums of Gunbound International official website.ForcesIn Gunbound, there are 11 force icons which could affect the projectile path or damage of a shot. Items 2 are generally much more powerful than Items 1, in which some can completely block an opponent's attack or even completely bunge/kill the opponent(s) in just one turn.As a result, Items 2 have received critical criticisms from majority of the players regularly throughout the years ever since it was first introduced. Unlike Items 1, each slot can store as many of the same items as the player have.By default, there's 12 slots for Item 2, and players can expand it by using Cash (available through the Avatar Shop). Avatars can also be bought using cash which can be bought using money from a credit card or cash using PayPal or mail (Gcoins). Gold (the game's currency) earned from battles can be spent on these Avatar items. This adds an element of customization for players. GunBound also implements a 'delay' turn system which is influenced by the Mobile, the weapon and/or item a player uses-using items or taking time with actions results in a longer wait before the player's next turn.AvatarsA user's character can be equipped with clothing and other items, termed Items, which provide additional statistical bonuses that will assist players in the game, except on specific servers where avatar bonuses are disabled. Each Mobile has three unique weapons, labeled '1', '2', and 'SS' (Special Shot).Factors like terrain condition, wind currents and elemental phenomena force players to continuously change their aim and trajectory power setting while rethinking their strategy at the same time. In GunBound, players are assigned to two opposing teams which take turns firing at each other with vehicles called 'Mobiles' in GunBound parlance. Contents.GameplayGunBound has turn-based gameplay, bearing properties of two-dimensional games and ballistics-simulation games. ![]()
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